Tocantins

Survivor: Tocantins · Season 18

In the Arena

Every challenge Survivor: Tocantins staged — who took immunity, who won reward, week by week.

22 challenges ran this season — 14 with immunity on the line and 10 for reward.

  1. Episode1
    • A River, Run Through It

      Immunity + Reward

      Six members of each tribe would race across a series of sand hills and into a river to retrieve a raft with puzzle planks tied to it. When all six members of the tribe returned to shore with the raft, the puzzle planks could be untied and taken back to the start line. The two remaining tribe members would assemble the planks into a staircase. Once all of the tribe was at the top of the staircase, two tribe members would work together to navigate a peg through a table maze, which would release the tribe's flag, giving that tribe victory in the challenge.

      Reward: Flint

      Timbira wins

  2. Episode2
    • Basket Brawl

      Immunity + Reward

      Three castaways from the opposing tribes will face off in a river to retrieve a ball and throw it into their tribe's net. The first tribe to do so scores a point; the first tribe to score three points wins.

      Reward: Fishing gear consisting of a spear, two poles, fishing line, fishing hooks, a cast net, tackle box, a diving mask, and a knife

      Jalapao wins

  3. Episode3
    • Six castaways from each tribe would be blindfolded and tethered together in pairs. The remaining castaway would work as a caller to direct the paired tribemates through a maze. Each set of tribemates would have to locate a bucket in the maze, navigate the rest of the maze to a tower, fill the bucket with water from the tower, return to the beginning of the maze, and empty the bucket into a container which would raise a flag. Once the water container was filled enough to raise a flag, the process would have to be repeated again, this time filling the buckets with corn from a different tower. The first tribe to raise both flags would win.

      Reward: A tarp, an umbrella, folding chairs, pillows, blankets, and a hammock.

      Jalapao wins

    • A Crate Idea

      Immunity

      In pairs, the castaways would race across a field to retrieve six large crates painted in their tribe's colors. Once all six crates were retrieved, the tribes would have to stack the crates into a staircase with the name of their tribe properly aligned along the sides. The first tribe to complete the staircase and get all of their members up the staircase to the top of a platform would win.

      Jalapao wins

  4. Episode4
    • Shoulder the Load

      The format: Water Torture

      Reward

      Three members (two men and one woman) from each tribe will have a pole across their shoulders. Each round, weight (20 lbs.) will be added to each pole. The decision about which tribe member gets the weight will be made by the other tribe. When the weight becomes too much to bear, the tribe member will drop the pole and be out of the challenge. Last person left standing wins reward for their tribe.

      Reward: Tribe Raid of two items of the losing tribe by the winning tribe

      Jalapao wins

    • Try-Any-Angle

      The format: In-Cog-Neato

      Immunity

      One tribe member at a time would race along a winding path to retrieve a puzzle piece. Each puzzle piece is a large wooden triangular prism with letters written on each of the three faces. Once eight puzzle pieces are retrieved, they would need to be placed in their correct spot in a frame. The pieces would then need to be rotated to display a scrambled phrase. The first tribe to solve their puzzle would win.

      Timbira wins

  5. Episode5
    • Dizziness as Usual

      Reward

      A tribe member would sit on a spinning platform at one end of the playing field. Another tribe member would start at the other end and race across to the platform, grab a rope, and pull it back to the starting line. The rope would be wound around the base of the platform, causing the platform to spin as the rope is unwound. When the puller returned to the finish line, the sitting tribe member, now dizzy, would have to race across a balance beam to the finish line. The tribes would race against each other in rounds with the first dizzy tribe member across the finish line scoring one point for their tribe. The first tribe to score three points would win.

      Reward: A trip to a cafe with coffee, fresh water, pastries, cookies, muffins, and a toilet with toilet paper.

      Jalapao wins

    • Water Mortar

      The format: Wicker Flicker

      Immunity

      Two tribemates from each tribe would alternate launching balls from a slingshot while the remaining four tribemates have to catch the balls with handheld nets. The first tribe to catch five balls wins.

      Timbira wins

  6. Episode7
    • When Pigs Fly

      Reward

      The tribes would have five minutes to build a barricade of poles tied together with ropes inside two frames of the opposing tribe. The tribes would then have to toss small ceramic pigs from tribemate to tribemate through the two frames, avoiding breaking them against the barricade or dropping them. The tribe which tosses the most number of intact pigs through the frames after ten minutes would win.

      Reward: A trip to a waterfall and a barbecue with hamburgers.

      Timbira wins

    • Sandstone Shootout

      Immunity

      Each tribe would use a slingshot to shoot out a tile in three towers full of sand. After a tile is broken, the sand would be released from the tower which would cause a bag of puzzle pieces to be released and the tile at the next tower to be uncovered. The same tribe member could do all of the shooting with the slingshot or different shooters may be substituted. Once all three bags of puzzle pieces were collected, two tribe members would have to assemble the puzzle to win the challenge.

      Timbira wins

  7. Episode8
    • Immunity

      The castaways must hang onto a pole for as long as they can. The last person left hanging without touching the ground wins immunity.

      Won by Tyson

  8. Episode9
    • Rock Block

      The format: Kamikaze

      Reward

      Competing in teams of three, each team would be assigned a column of eight team-colored ceramic tiles. Playing in rounds, one member from each team would throw a metal ball to break one of their opponents' tiles. When a team's eight tiles have all been broken, that team would be out of the challenge. The last team with an intact tile wins.

      Reward: A whitewater rafting trip down the Rio Novo and a picnic of sandwiches, chicken wings, brownies, watermelon, and potato chips.

      Won by Brendan, Debbie, J.T.

    • Rope-A-Dope

      The format: Around the Bend

      Immunity

      The castaways would be attached to a rope which is threaded through three of obstacles, for which the castaways would have to climb under, over, or around. The first three castaways to finish would move on to the next round. The next round's challenge would be the same, but with a single obstacle three levels high. The first castaway to complete the obstacle would win.

      Won by Tyson

  9. Episode10
    • Swiss Cheese Please

      Reward

      The castaways would be divided into two teams of four. Two members at a time from each team would race across a field to retrieve a large puzzle board. Once the pair returns, the other two teammates would retrieve another board. Four boards would need to be retrieved. Once retrieved, the boards would have to be arranged in a line so that the large holes were aligned like a grille to reveal seven vowels. The revealed vowels and seven consonants given to the team would need to be arranged to solve a four word phrase. The first team to solve the phrase would win.

      Reward: The winning team would go on a trip to a local village for a feast of local food and a demonstration of Capoeira.

      Won by Tyson, Debbie, Erinn, J.T.

    • Tocantins Shuffle

      The format: Shoot 'N' Shuffle

      Immunity

      The castaways would play a version of shuffleboard. Each castaway would be given three pucks which they would try to slide closest to the target. The castaway whose puck ends up closest to the target would win.

      Won by Debbie

  10. Episode11
    • Jala-Powed

      The format: Q and A

      Reward

      Each of the castaways would fill out a questionnaire about the tribe in private, then the results would be tallied and the Challenge would begin. The questions would be posed to the group and the castaways would guess whose name was written most often. Each time a castaway guesses the correct answer, they would get one chop at a rope assigned to another castaway. After three chops, the rope would be released, which would smash an idol, removing that castaway from the challenge. The last castaway whose idol is not smashed would win.

      Reward: A trip to a natural spring and a home cooked, traditional Brazilian feast made by a local family.

      Won by Stephen

    • Snag, Drag and Bag

      Immunity

      The castaways would toss a grappling hook to retrieve three bags. The first three castaways to retrieve all of their bags would move on to the final round. In the final round, the three would compete in a labyrinth game. The first to finish would win.

      Won by Coach

  11. Episode12
    • Propellerheads

      The format: Box Your Mind

      Immunity

      The castaways would have to go through an obstacle course of digging underneath a log, crossing a balance beam, and under a rope crawl. The castaways would then run across a field to where a spinning series of ten mathematical symbols would be displayed. The castaways would have to memorize the sequence of symbols, run back to starting line through the obstacles, and use the symbols in the correct order to solve a math equation. The first castaway to solve the math problem would win.

      Won by Stephen

  12. Episode13
    • Blind to Reason

      Reward

      The castaways would race through a maze in the shape of the Survivor logo with their feet shackled together. At the end of the maze, they would build a pole from sticks and rope that was long enough to retrieve a sandbag tied to the end of a rope. They would then swing the sandbag at three targets, with the first person to knock all three over winning the challenge.

      Reward: An overnight trip to the Governor's Retreat where the castaway would have a bed to sleep in, take a shower, and eat at a traditional Brazilian barbecue.

      Won by J.T.

    • Chimney Sweep

      Immunity

      The castaways would brace themselves with their arms between two walls while standing barefoot on two foot pegs. Every 15 minutes, the castaways would move down to smaller foot pegs. When the castaways reached the third set of foot pegs, they would try to remain on them as long as they could. The last castaway standing on their pegs would win.

      Won by J.T.

  13. Episode14
    • Tarantula

      The format: Out on a Limb

      Immunity

      The castaways would have to race through a series of rope tunnels in the shape of a tarantula to three different stations to retrieve three bags of puzzle pieces. The puzzle pieces would then be assembled into a web-shaped puzzle. The first castaway to finish their puzzle would win.

      Won by J.T.

    • Immunity

      The castaways would drop a ball into a metal chute. The ball would travel down a spiraling metal track and exit out of one of two points. The castaway would have to catch the ball and drop the ball back into the chute at the top. Every few minutes, an additional ball would be added to the track until eight balls were simultaneously going around the track. A turnstile gate in the middle of the track would rotate, causing the balls to alternate exiting out of the two exits. If a ball exits the track and is not caught, the castaway would be eliminated from the challenge. To make the challenge more difficult, each castaway would have one hand tied behind their backs.

      Won by J.T.