Survivor: Fiji · Season 14
In the Arena
Every challenge Survivor: Fiji staged — who took immunity, who won reward, week by week.
24 challenges ran this season — 15 with immunity on the line and 12 for reward.
- Episode1
- Immunity + Reward
Chariots of Mire
Two players ride a chariot as the other seven pull them along a 400-meter course, stopping to untie three hanging bags. At the end, someone grabs a tribe flag, and everyone comes back to the start, where four players open the bags and use the pieces inside to assemble three puzzles, revealing a combination for a spinning wheel with compartments containing bundles of fabric. The tribes will then follow the combination correctly to find a knife, and chop a rope to raise a flag.
Reward: The right to live in the luxurious shelter all 19 castaways built. The losing tribe will have to move to a new beach.
Moto wins
- Episode2
- Immunity + Reward
Supply Ships
Eight players row a catamaran to a floating crate and back, over four crates on the way back while the other player attaches each crate to a rope. Those players will then pull them to shore, carry them to the tribe mat, and untie them to find pieces for a puzzle pole and a flag. After that, they must assemble the pole, put the flag in the top, and place the pole in its holder.
Reward: Fishing gear
Moto wins
- Episode3
- Reward
Slip, Slide and Score
In one-v-one rounds, the tribes must race down a slippery track to retrieve a particular color-coded numbered ball, then throw it into a basket at the end of the track to score a point. The first tribe to score six points wins.
Reward: A choice between luxury items, a duplicate set of fishing gear, and fresh fruit.
Moto wins
- Immunity
U Pick, I Chews
The format: Buggin' Out
Castaways would have to eat local Fijian delicacies in which they must eat all of it and show their empty mouth to finish. The first tribe to five points wins.
Moto wins
- Episode4
- Reward
By the Numbers
One tribe member at a time, the two tribes must move across a narrow beam and around the other tribe members. The person crossing can only touch one member at a time. If they touch two people at once or fall into the water, they must start all over. Once a member reaches the platform, the next person goes. The tribe who gets all their members across first wins.
Reward: Fish, rice, spices, pillows, blankets, and a king-sized bed with sheets and pillows.
Moto wins
- Immunity
Crab Pots
Four players have keys on lanyards and are locked into cages on pontoons. A fifth swims out to the nearest cage and unlocks it with their own key, releasing the prisoner, who crosses a set of small platforms to the second, and so on. Once all four prisoners are released, the final prisoner and their rescuer get into a waiting boat with the sixth player, who has a bunch of keys, then the three row to shore picking everyone else up on the way. These six form a human pyramid on the beach, and the person on top uses the key ring to unlock a hanging cage containing the seventh and final tribe member.
Moto wins
- Episode5
- Reward
Kung Fu Cannibals
The format: Sumo at Sea
In one-on-one sumo-style matchups, the tribes must use large, padded bags to get their opponent off of a platform and into the surrounding mud to knock their opponent off. Two hands on the bag at all times, no feet. First tribe to seven points wins.
Reward: (For Ravu) Fishing gear and potatoes; (For Moto) Coffee and toiletries (The Winner would get both Rewards)
Moto wins
- Immunity
Concentration
The format: Memory
Players are to match 30 sandwich boards showing words and numbers, four boards with no match, and tribes playing to seven (out of 13 possible matches) instead of five.
Moto wins
- Episode6
- Immunity
Crosswalk
Players are harnessed into a six-point sliding hub and must maneuver themselves along a marked path through a pole-filled clearing (crisscrossing with the other tribe's path) to the finish line, getting through five checkpoints as they do so. First tribe to do so wins.
Moto wins
- Episode7
- Reward
Hot La Cross Buns
The format: Spear-It Hunt
Taking turns, the tribes must hit three large targets with a burning ball flung from a platform. First tribe to burn all three targets wins.
Reward: A trip to a Fijian arcade by sea plane, with all-you-can-eat hot dogs, brownies, and beer.
Ravu wins
- Immunity
Blind Rage
The format: Blind Leading the Blind
A caller (who can be switched at will) guides one blindfolded member at a time down a field to smash one of five hanging skulls with a Fijian war club, grab the tiles that fall out, take them to the puzzle solving station, and run back. Once all five sets of tiles are on the station, the entire tribe must run down the field to the puzzle solving station and arrange the pieces to form a two-word phrase (Cannibal Isles). The first tribe to solve their puzzle wins.
Moto wins
- Episode8
- Reward
So You Think You Can Meke?
Given a lesson at camp, the two tribes must perform a traditional Fijian meke in front of three judges – Fijian dance experts – at a local village, accompanied by local singers. Best dance (in terms of appearance, authenticity, and spirit) wins.
Reward: A feast at a local village, while enjoying Fijian opera.
Moto wins
- Immunity
Warrior's Choice
The format: Choose Your Weapon
All players compete in each round, and they're playing for points for the closest to the target in each round (one point in the blowgun round, two in the spear round, three in the bow and arrow round). Highest score wins.
Moto wins
- Episode9
- Immunity + Reward
River Rats
The format: Box Your Mind
In two randomly chosen teams of five, the contestants must memorize a seven-symbol shape on a mask design, then row down the river to the finish platform, stopping at three stations to unwind a bag of puzzle pieces that is hanging from a spring-like hook. At the finish platform, two players assemble the twelve pieces to form six of the seven symbols and place them in the right places on their team's replica of the mask.
Reward: A barbecue feast waiting back at Bula Bula camp.
- Episode10
- Reward
Get Smashed Q and A
The format: Q and A
The nine contestants must answer questions about their fellow castaways, and guess the most common answer. For a correct answer, they will use a war club to smash one of three tile towers belonging to another player. Last one with a tile tower intact wins.
Reward: Spending the night on a 70-foot yacht, where they will get a feast.
Won by Cassandra
- Immunity
Chimney Sweep
The castaways must brace themselves between two walls while standing on tiny footholds above the ground. After 30 minutes, they will step down to smaller footholds. After one hour, they must step down to the smallest footholds, less than a quarter of an inch wide. Only their arms and feet can touch the wall. Last one left wins.
Won by Yau-Man
- Episode11
- Reward
Slosh Pit
The format: Wicker Flicker
One player uses a giant slingshot to launch balls down the beach, and divided in two randomly-chosen teams of four, use baskets to try and catch them. First to five catches wins.
Reward: A basket of bath items, which the winners will take onto a sea plane that will take them to a spa resort. There, they will take a shower and get to spend the night.
- Immunity
Torched
A giant game of Battleship. Each player privately picks three squares in a row on a communal 5x5 grid, then they take turns, sight unseen, to choose squares. Get a hit and Probst ignites a burst of fire, burning down hanging nametags showing who picked which square. Last player left with a nametag hanging (i.e. last player left with one of their squares not picked) wins.
Won by Stacy
- Episode12
- Reward
Hungry for Love
The format: Piranha Feast
Each contestant has ten minutes to rip shreds of meat from a hanging slab of beef and place it into a basket for weighing. The three players with the most meat on their plates all win reward.
Reward: A flight to one of the most beautiful places in Fiji followed by a river raft through the rainforest. The winners will dine on a big lunch. The first placer also gets an advantage at the next Immunity Challenge.Winners (in order of finish): Boo Bernis, Dreamz Herd, and Yau-Man Chan (exiled Earl Cole)
Won by Boo
- Immunity
Twisted
The format: Great Escape Run
The seven contestants must dig in a marked lane for three climbing steps. First two move on. Those two (and Boo) must slot the steps into provided holders around a 12-foot pole in the water, making a pseudo-staircase until they can get on top to grab a flag.
Won by Boo
- Episode13
- Reward
Keep on Truckin
The format: Keep on Truckin/An Axe to Grind
Harnessed together in teams of three, the final six must cross three individual seesaws (with each team member going over the three different-sized seesaws in a different order) without falling, crawl through a net maze, dig up a hatchet buried somewhere in a sandpit, unwrap it, and chop through a rope. The winning team must throw hatchets at a wall to break two crisscrossing ropes, making a set of truck keys catapult into the air. The first to finish wins.
Reward: The winning team will take a truck full of school supplies to a local school and donate all of them, including a portable office. In return, the school will give them a picnic. In addition, they will get the chance to compete for a new truck (2008 Ford Super Duty)
- Immunity
Grapple Perch
Castaways use a rope-and-ball to snag a hoop and pull it to lower the balance beam in each round. First four move on to the second round, where it will happen all over again, first two move on to the final. For the final, they must cross the final beam, stand on a tiny perch, and use a grappling hook to retrieve a buoy, making a second buoy float.
Won by Boo
- Episode14
- Immunity
Fiji Braille Maze
The format: Braille Maze
Blindfolded and with an individually shaped medallion, the final five must get to a key station in a maze, use their medallion to lower a key, then they must get through the maze to a drawbridge. Find their drawbridge, unlock and lower it, cross into the next maze, and so on. In all, there are five mazes, with increasing size and complexity, but with guideposts throughout to assist in locating the key stations and exits. The first person to get out of the fifth maze wins.
Won by Yau-Man
- Immunity
Hanging by a Thread
The final four must lie on an inclined platform over a pool holding a handle, while water spills out of a barrel overhead. Starting at a 35° angle, the platform's incline increases by 5° every five minutes. The last person still hanging wins.
Won by Dreamz